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AI Insights · Timothy · December 2021

Top 5 High Fantasy Games on Android in Australia - Q4 2021

An overview of the performance of the top 5 high fantasy games on Android in Australia during Q4 2021, including trends in weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on Android in Australia - Q4 2021

The fourth quarter of 2021 saw significant activity in the high fantasy games category on the Android platform in Australia. Below is a detailed look at the performance of the top 5 games, based on data from Sensor Tower.

Coin Master

Weekly revenue for Coin Master showed a strong upward trend, starting at approximately $81K at the end of September and peaking at around $213K in late November. Downloads fluctuated slightly, with a high of about 1.9K in the week of December 20. Active users remained relatively steady, hovering around the 19K to 20K mark throughout the quarter.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch experienced notable revenue peaks, particularly in early November and mid-December, reaching around $197K and $170K, respectively. Downloads remained fairly stable, with a slight increase towards the end of December, reaching approximately 2.4K. Active users followed a similar pattern, with a minor increase towards the end of the quarter, peaking at about 28.8K.

RAID: Shadow Legends

RAID: Shadow Legends had a consistent performance in terms of revenue, with notable peaks in late October and December, reaching up to $82.6K and $78.6K, respectively. Download numbers saw a gradual increase, with a peak of about 2.1K in the last week of December. Active users remained steady, averaging around 11K throughout the quarter.

Evony: The King's Return

Evony: The King's Return showed a strong revenue increase towards the end of the quarter, achieving a high of approximately $80.9K in early December. Downloads fluctuated, with a notable peak of around 5.9K in the final week of December. Active users showed a declining trend initially but recovered towards the end of the quarter, peaking at about 16.8K.

Clash of Clans

Clash of Clans experienced significant revenue growth, particularly in late November and December, with peaks reaching $83.8K and $114.8K, respectively. Downloads remained relatively stable, with a slight increase towards the end of December, reaching around 2.3K. Active users saw a slight decline over the quarter, decreasing from approximately 216K to 184K.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021